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Games similar to fotonica
Games similar to fotonica












games similar to fotonica

That's why we are organizing the Lunarcade: to create connections between developers and spread the indie gaming culture. I wish the development and distribution platforms open even more to let us be in a direct connection with players. I can tell you where I wish we are heading to: I wish Indie developers can come together even more as a cultural movement and change the industry. We really need to spend some more time on game/level design.īitmob: Where do you see indie gaming heading in the near future?

games similar to fotonica

One of the problems is building new 3D assets. NT: Fotonica is a pretty expandable game after all, and we've had many good ideas just in the past few months. If we do, we will of course add new levels and new modes that will give the game a more puzzle-like gameplay.

#Games similar to fotonica mac#

We would love to bring the game as a standalone in the Steam and Mac App stores and eventually on iDevices and Android. It will depend on the success the game gets on the Kongregate platform. If I had infinite money, I'd hire Vangelis or maybe Carpenter to do the soundtrack!īitmob: What's next for Fotonica? Any additional levels or abilities planned? NT: Also, releasing it for browsers forced us to keep the game small so not to affect loading times too much we all hate to wait right? Music is very important, and we will try to make a better use of it in the downloadable version. We will in the future, and you can expect dynamic music to play a bigger role in Fotonica's next release. We kind of wish we had more time to work on Fotonica and implement the ideas our sound designer proposed. Did you foresee the game's soundtrack playing an important role in immersion? The goal now is to make it less unforgiving but still challenging.īitmob: Fotonica's music is an ambient escape into catharsis. NT: Yes, the control scheme was definitely the real problem, especially in relation to the jump timing we like the way Fotonica plays, but we also understand that it's a hardcore arcade game and most people won't spend enough time to "digest" the jumping. In the end, we left the option to play with reversed controls (named ATOMIC after Adam Atomic, designer of Canabalt), since some people find it too difficult to abandon such a deep-rooted gameplay convention of pushing a button to jump. We felt that you should have been able to stop and decide when to start running. One of the first prototypes after TOUW had a control scheme similar to Canabalt, but we were not satisfied as we felt that running should be an active behavior of the player. First of all, navigating the menu: We had to come up with a totally different metaphor for navigation that implies holding a button for going forward and releasing for "changing things." Also, the gameplay was a challenge to convey as a one button sequence of movements while keeping complexity in the navigation of the levels. Bitmob: Did you encounter any challenges while designing the entire game around a single-button control scheme?














Games similar to fotonica