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Our maquettes range from small scale models or discrete elements of a larger piece that all but fit in the palm of your hand, through to entire sections of bigger structures, where the internal space and approach to lighting can be developed and experienced in “maquette” form 1:1.
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It’s the ultimate goal is to further develop and hone creative ideas, experiment, guide and inform, delivering a more streamlined design process and a more thought out finished piece. It’s a journey we view a successful outcome often not by the maquette itself, but by the conversations and ideas which flow from them and inevitable twists and turns this process takes us on. This doesn’t have to be and shouldn’t be expected to be 100% right first time. “It doesn’t have to be right, it just has to be done well” – whether it’s an already highly specified design or creative journey into the unknown, this phase cannot be judged in the same way as other project metrics. During these workshops we explore our initial approach to materiality, movement, construction and fabrication techniques and experiment with lighting and SFX overlays, in an open and collaborative way. This is often the first opportunity for our clients and partners see ideas translated into physical form, as we welcome them into our workshop and invite them to become more integrated within our own fabrication and delivery processes. Following an initial phase of detailed conceptual sketching and 3D modelling, perhaps the most important phase in achieving an exacting creative response is the production of maquettes, samples and proof of principles. In my earlier blog post “The art of creative engineering” I talked about the first stages of any project, where we begin to deconstruct creative concepts into their layers or core elements and begin to add structure, limits and material response. PS4™ game disc owners who buy the PS5™ Digital Edition disc-free console will not be able to get the PS5™ version at no extra cost.Maquette /maˈkɛt/ noun noun: maquette plural noun: maquettes An artist’s or sculptor’s small preliminary model or sketch.
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Owners of a PS4™ disc copy must insert it into the PS5™ every time they want to download or play the PS5™ digital version. If you already own the PS4™ version of this game, you can get the PS5™ digital version at no extra cost and you do not need to purchase this product. Where sometimes the smallest of issues can become insurmountable obstacles. In Maquette you will explore the scales of everyday [problems in a modern-day love story. But venture further out, and start to feel small as things get larger and larger - to the point where cracks in the ground become chasms.
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Head to the center of the world and you'll feel like a giant, towering over buildings and walls. MAQUETTE makes it possible by twisting the world into itself recursively in an MC Escher-esque fashion. MAQUETTE is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.
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